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	<title>Free Downloadable Games &#187; Online Games</title>
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		<title>GemCraft chapter 0</title>
		<link>http://gamescrab.com/game/gemcraft-chapter-0/</link>
		<comments>http://gamescrab.com/game/gemcraft-chapter-0/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 11:39:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Online Games]]></category>
		<category><![CDATA[Strategy Games]]></category>

		<guid isPermaLink="false">http://gamescrab.com/?p=892</guid>
		<description><![CDATA[<img src=http://gamescrab.com/olimages/gemcraft-0.jpg style="float:left;margin=10px"  > Im glad to recommend you new online game from GameInTheBottle team.
Long time coming, but it’s finally here. <strong>GemCraft chapter Zero</strong> welcomes you . It's now completly new strategy towerdefence game.

Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades...
The Gem of Eternity awaits you...
]]></description>
			<content:encoded><![CDATA[<p>Im glad to recommend you new online game from GameInTheBottle team.<br />
Long time coming, but it’s finally here. <strong>GemCraft chapter Zero</strong> welcomes you . It&#8217;s now completly new strategy towerdefence game.</p>
<p>Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades&#8230;<br />
The Gem of Eternity awaits you&#8230;</p>
<p><span id="more-892"></span></p>
<div style="font-size: 10px;">Controls:<br />
<em>Click on spell buttons to select them<br />
Drag gems to move, throw or combine them</em></p>
<p><em>1-6 or B/T/C/M/W/G selects spells<br />
P to pause</em></p>
<p><em>Hold shift to:<br />
-place multiple towers/traps<br />
-create/combine multiple gems<br />
-throw multiple gem bombs<br />
</em></p>
<p>Changes in v. 1.15:<br />
fixed gem create/combine prices when having the Forge skill<br />
fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode<br />
fixed bonus XP for guardian amulets and Gem of Eternity<br />
level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up)<br />
possibly fixed the N key not always working issue<br />
reduced/faster trap beam vfx when the number of particles is &#8220;none&#8221; or &#8220;very low&#8221;<br />
experience shrines don&#8217;t give score after monters in endurance mode anymore<br />
possibly fixed the level-relocking issue when loading a saved game<br />
Increasing range by combining high and low grade gems is back, with decreased gain<br />
Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above.<br />
final level 50k xp limit is removed<br />
levelselector stats info panel now formats the xp values (&#8220;1000000&#8243; -&gt; &#8220;1.000.000&#8243;)<br />
fixed lost/victory/journey amulet scores<br />
changes in v. 1.1:</p>
<p>Adjustments to pure gem hues &#8211; now they should be more distinguishable.<br />
Fixed: sometimes levels remained locked after beating their prerequisite levels<br />
Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups<br />
Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save<br />
Added shortcut key: press Q to speed the game up to 3x / back to 1x<br />
Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode<br />
Impossible-to-get shrine burst amulets taken out<br />
Increased bonuses for prismatic gems<br />
Possibly fixed &#8220;preloader gets stuck at 99%&#8221; bug (couldn&#8217;t reproduce the bug, so not sure)<br />
Possibly fixed &#8220;gem special shrine freezes&#8221; bug<br />
Removed the score color coding (yellow/cyan) at the in-game header, because it didn&#8217;t make any sense<br />
Fixed and tuned replenish skill modifiers<br />
Fixed: number of targets per shot for splash gems in traps<br />
Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values<br />
Increased target acquiring range for bouncing shots<br />
Amulets now show their xp values in their info panels<br />
In the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it)<br />
Various text fixes<br />
Various fixes to the last level:<br />
-Gem of Eternity blast doesn&#8217;t give score anymore<br />
-wave angering more than 20 times per wave doesn&#8217;t increase the number of monsters, only their parameters<br />
-extremely high final level xps are reset on load<br />
Levels show their ids, making it eaasier to refer to them when discussing strategies for example<br />
Slightly increased splash radius for red gems<br />
Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem<br />
changes in v. 1.02:</p>
<p>fixed: game ending initiated even if losing the last level<br />
fixed: combining when not enough mana caused the dragged gem to be floating unselectably<br />
added restart button to the defeat panel<br />
fixed: shift + spell shotcut keys still didn&#8217;t work</p>
<p>Changes in v.1.01:<br />
(if you see v. 1.0 in the bottom right corner of the main menu, refresh the page)</p>
<p>-Creating as much gems as possible with ctrl is back<br />
-Combining as much gems as possible with ctrl is back<br />
-Shift + keypress works (previously shift worked only when selecting spells with the mouse)<br />
-Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range)<br />
-Decreased difficulty for some of the levels<br />
-Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you&#8217;re still dragging it. (Flash Player 9 and 10 doesn&#8217;t detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.)<br />
-Speed up button info panel text fixedControls<br />
Click on spell buttons to select them<br />
Drag gems to move, throw or combine them</p>
<p>1-6 or B/T/C/M/W/G selects spells<br />
P to pause</p>
<p>Hold shift to:<br />
-place multiple towers/traps<br />
-create/combine multiple gems<br />
-throw multiple gem bombs</p>
<p>Changes in v. 1.15:<br />
fixed gem create/combine prices when having the Forge skill<br />
fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode<br />
fixed bonus XP for guardian amulets and Gem of Eternity<br />
level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up)<br />
possibly fixed the N key not always working issue<br />
reduced/faster trap beam vfx when the number of particles is &#8220;none&#8221; or &#8220;very low&#8221;<br />
experience shrines don&#8217;t give score after monters in endurance mode anymore<br />
possibly fixed the level-relocking issue when loading a saved game<br />
Increasing range by combining high and low grade gems is back, with decreased gain<br />
Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above.<br />
final level 50k xp limit is removed<br />
levelselector stats info panel now formats the xp values (&#8220;1000000&#8243; -&gt; &#8220;1.000.000&#8243;)<br />
fixed lost/victory/journey amulet scores<br />
changes in v. 1.1:</p>
<p>Adjustments to pure gem hues &#8211; now they should be more distinguishable.<br />
Fixed: sometimes levels remained locked after beating their prerequisite levels<br />
Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups<br />
Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save<br />
Added shortcut key: press Q to speed the game up to 3x / back to 1x<br />
Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode<br />
Impossible-to-get shrine burst amulets taken out<br />
Increased bonuses for prismatic gems<br />
Possibly fixed &#8220;preloader gets stuck at 99%&#8221; bug (couldn&#8217;t reproduce the bug, so not sure)<br />
Possibly fixed &#8220;gem special shrine freezes&#8221; bug<br />
Removed the score color coding (yellow/cyan) at the in-game header, because it didn&#8217;t make any sense<br />
Fixed and tuned replenish skill modifiers<br />
Fixed: number of targets per shot for splash gems in traps<br />
Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values<br />
Increased target acquiring range for bouncing shots<br />
Amulets now show their xp values in their info panels<br />
In the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it)<br />
Various text fixes<br />
Various fixes to the last level:<br />
-Gem of Eternity blast doesn&#8217;t give score anymore<br />
-wave angering more than 20 times per wave doesn&#8217;t increase the number of monsters, only their parameters<br />
-extremely high final level xps are reset on load<br />
Levels show their ids, making it eaasier to refer to them when discussing strategies for example<br />
Slightly increased splash radius for red gems<br />
Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem<br />
changes in v. 1.02:</p>
<p>fixed: game ending initiated even if losing the last level<br />
fixed: combining when not enough mana caused the dragged gem to be floating unselectably<br />
added restart button to the defeat panel<br />
fixed: shift + spell shotcut keys still didn&#8217;t work</p>
<p>Changes in v.1.01:<br />
(if you see v. 1.0 in the bottom right corner of the main menu, refresh the page)</p>
<p>-Creating as much gems as possible with ctrl is back<br />
-Combining as much gems as possible with ctrl is back<br />
-Shift + keypress works (previously shift worked only when selecting spells with the mouse)<br />
-Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range)<br />
-Decreased difficulty for some of the levels<br />
-Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you&#8217;re still dragging it. (Flash Player 9 and 10 doesn&#8217;t detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.)<br />
-Speed up button info panel text fixed</p></div>
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